Wednesday, December 28, 2011


So lazy to update blog lol. Ok Merry belated Xmas and Happy New Year!
yay and bye :D

Thursday, November 24, 2011


Main Character, Wu Chen.

In this place, people from a small village used to pray to a god, Zhong Kui 鍾馗 who is the Vanquisher of ghost . They build a statue for him as a pay of respect for the peace that he brought to them. Unfortunately many died before the sculpture was completed and it was eventually stopped as the place seems to be very evil. Hence the statue of Zhong Kui remains guarding at the place, However it's not vanquishing ghosts and demons but human beings. Rumours said Zhong Kui is angry at human for abandoning the plan, and some said ghosts and demons have taken over the place. Whatever it is, nobody dares to get near the statue as no one ever returns after stepping on the ground of Zhong Kui Valley.

Le Zhun Cave(乐尊洞), a place where the villain Qin Kui lives. Here Qin Kui kept most of his captured victims sealed in the ground of the caves, slowly consuming them day by day. Souls tried to escape but were trapped among the cursed marking on the ground.

Hi guys, these are the background concept art for my college assignment, we're required to come out with a story and design 3 characters (a main, and two villains), a "level A" background which is exterior, and also a "level B" background which is interior. Do give me your comments so that I can know where to improve on, thank you so much!!

Friday, September 16, 2011


Journey and Discovery. Art jam of the week in an hour.

Wednesday, September 14, 2011


Process Vid :

Colour studie from movie still. The objectives are to capture the value and colours from observations, trying to keep the brush selection to the minimum, no eyedropping, no layers, and no zooming. These studies last from 30minutes to 1hour long.
A lot more to catch up, gotta work hard. Thanks for viewing :)

Sunday, September 11, 2011


Process Vid :

2 colour studies from movie, practising more to paint straight with colours. 1 brush, 1 layer, and no zooming. Trying to keep it the traditional way :)

:: Photoshop cs5

Friday, September 9, 2011


Something for my girlfriend,
she wanted something if I want her to drink medicine because she is sick lol
I sculpted a 3D version of Wei Wei in Sculptris, based on the painting below.
Kinda look like a keychain in 3D XD

Thursday, August 11, 2011







Hi guys, this is my college's 3d modelling assignment, we're require to get any reference from the internet that we like, and build a 3d model based on it.
I've chose to model out Eugenio García Villarreal's 3d model in CGSociety.
This was meant to be for study and practice purpose, So I hope it's ok for me to do this lol.

Everything was modeled in Autodesk Maya, and textured in Adobe Photoshop cs5, on and off in 13 weeks. Seriously this was really fun to do, learnt a lot during this 13 weeks, felt really worth it. More to come in the future!

Comments are always appreciated, so dont be easy on me.


Puteri Gunung Ledang Exterior Concept Art - Majapahit Istanate

Puteri Gunung Ledang Interior Concept Art - Majapahit Meeting Hall

Hi guys, these are my Concept Art class final project. This time we're assigned to redesign any movies chosen by ourselves that is somehow lack of design aspect and looks plain or not very interesting in terms of architecture or surrounding. And yeap the movie that we chose to redesign is Puteri Gunung Ledang (2004), a local made film. We've found that the backgrounds, landscapes and surroundings that were filmed in the movie is pretty poor or not very well defined to show the epicness of the culture there. I've picked out two out of the many poor locations, which is the Majapahit Istanate and their Meeting Hall. In the movie, yes I cant really fell the designs of the architecture. They barely show it lol...anyway not much crap, here are my final outcome. Eventhough I didnt succeed to please myself, but I hope you guys will dig :)

Wednesday, July 27, 2011


Yep, a big one for me today. Finally hit one of my target this year, a Daily Deviation from deviantART, which I've been trying to get for so many years. Eventhough they featured my not so favourite piece, but screw it :D So the next target will be CGChoice Awards from CGSociety. Okay this one might take another 5 years of work!

Monday, July 25, 2011


A 20 minutes speedpaint that I did live in college's Student Sharing session today, 25th July 2011.
Another 15 minutes of touch up at home.
Was the 2nd time I demonstrate how I paint in front of so many people, the last time was during secondary school. The only difference this time is that I'm actually talking a little bit about my process when I paint, so it's a whole new experience for me. Was a fun time! Should have look at the projector next time, tho :p

Sunday, July 17, 2011


Okayh some grayscale studies from college, some of the works are by Andrew Kim, Feng Zhu and Dennis Chan. Do inform me if I miss out a name so I can credit them, thanks for viewing :)


Art jam of the week,
4) + 12) Burning Charred African Shaman Merman =____=

Tuesday, July 5, 2011


Concept art class assignment, this time doing conceptual architecture. I chose to do a Chinese temple which was built on a mountain. I always love to see nature surrounding man made stuff, unlike in the city, everything was so crowded, pollution everywhere, corruption everywhere. Anyway, not much strong concept on this one, I just wanna mix two different culture, a chinese dragon protecting its base over a western dragon's attack. The CG was very rush tho, I could have added a few more elements inside if I managed my time better but owell...
And yeah i admit that there's not much shadow projection on this, eventhough we're suppose to focus on that part =___=

Tuesday, June 21, 2011


Character by Jana Schirmer, grayscale to colour practice

Saturday, June 18, 2011


For my Dad, Happy Father's Day. Thank you for everything you gave me, I love you.

Wednesday, June 8, 2011


Shadow projection and perspective practice from Concept art class.


Grayscale to color for this week's class. Again, credits to Saejin oh!

Wednesday, June 1, 2011


A practice from Conceptual rendering class. Learnt how to apply "jump" on character rendering, which is to apply tones in different value to make the character looks interesting. Then, without focusing too much on light source, we have to apply a "hot spot" in the character during the rendering stage, to make it as a focal point. Took an artwork from the awesome Saejin Oh, as a study.