A college assignment, we're required to design any hard surface stuff, ranging from weapons, robots, spaceships to etc and I chose to do vehicles. I'm not satisfied with the final outcome as I didnt stick to the deadlines very well and end up rushing stuff in the end. Lack of references and studies also lead to many inaccurancies and lack of depth in the design. So there might be quite a lot of incorrect informations in the model sheet here, but still, hope you enjoy.
Download for full view My first textured 3d work college assignment, spent about a month on and off, many trials and errors, learnt lotsa stuff building this particularly how to save time through wasting time
btw, hope Japan pulls through this, been very down since that incident strike them. God bess
:: Autodesk Maya for modelling and stuffs :: Photoshop cs5 for textures
So i thought it's a good idea to actually set a goal at the beginning of a year, and see what i've achieved in the end. Inspired from a lecturer's blog!
1) Open a booth in Comic Fiesta'11 with 10 posters. 2) Win a 1st place in Gnomon Workshop Monthly Challenge. 3) Winning myself a new tablet. 4) More original paintings! 5) Getting my works into Imaginefx magazine. 6) Get myself featured in TOA Achievement Board.
An entry for Gnomon workshop monthly challenge, the theme for this month is "The Collector". The concept was trying to depict a life of a poor boy, who collects junks to live his life. People nowadays are not contented with what they have, and would never be contented with what they would like to have.
Special thanks to Lecturer Julian, Lecturer Ewen and also a good friend, Yee Chong for the critiques to make this a better piece.
Comments are always welcome, tell me what you feel wrong so that I can improve, thank you very much for viewing. _________________________________________________________